package close.mazegame.entity.player;

public class PlayerAttributes {
	
	private int maxHealth;
	private int health;
	
	public PlayerAttributes(){
		maxHealth = 6;
		health = 6;
	}
	
	public void setMaxHealth(int value){
		maxHealth = value;
	}
	
	public int getMaxHealth(){
		return maxHealth;
	}
	
	public void changeHealth(int deltaHealth){
		health += deltaHealth;
	}
	
	public int getCurrentHealth(){
		return health;
	}

}
